Files
dorf/src/world/tiles
popertots 36f068bf0c fix: treat absent tiles as air in visibility, full-column occlusion refresh
- calculate_visibility: None from floor_tiles.get() now breaks touches_air=true.
  Absent tile = open space = air for visibility purposes. Previously, removed
  tiles left their below-neighbours with all-zero visible_range (black).
- rabbit_dig_system: fire TileOcclusionEvent for full Z_BELOW+1 level column
  below the dug tile + 8 XY neighbours each, not just 3x3x3. calculate_visibility
  traces up to Z_TOTAL+Z_BELOW+1 tiles above each tile, so removing one tile
  can expose visibility arbitrarily deep below.
2026-03-21 12:30:56 +00:00
..
2026-03-20 10:52:46 +00:00