Files
dorf/config.toml
T
popertots ec5287ca86 fix: loaded-chunk guard in calculate_visibility, reset dig timer while airborne
- calculate_visibility: None from floor_tiles.get() now checks tilemap.chunks
  to confirm the neighbour's chunk is loaded before treating it as air.
  Without this, unloaded world borders and pending chunks were incorrectly
  seen as open space, causing underground tiles to render as black.
- rabbit_dig_system: skip and reset timer when entity is not on standable
  ground, preventing rapid-dig cascade as rabbit falls through multiple levels.
2026-03-21 14:25:28 +00:00

9 lines
102 B
TOML

initial_chunk_radius = 5
[display]
vsync = "mailbox"
[spawn_counts]
dorfs = 50
pigs = 5
rabbits = 15