Files
dorf/src/entities
popertots 4d702bc8f5 fix: rabbit dig occlusion refresh, bounds guard panic, world floor clamp
- Fire TileOcclusionEvent for 27-tile neighbourhood (3x3x3) so tiles above
  the dug tile recalculate visibility and stop rendering black
- Clamp gravity in movement to world minimum z — rabbits digging the
  floor below them now stop at world floor instead of falling past it
- Assert bounds in remove_floor/remove_fixture before pos_to_index to
  panic with z/coords info instead of silently overflowing
- Hoist ITILE_SIZE, CHUNK_SIZE, Z_BELOW, Z_ABOVE to module-level
  imports in tilemap.rs
2026-03-21 12:09:49 +00:00
..
2025-09-12 18:04:03 +01:00