Files
dorf/assets/drop_tables.toml
T

26 lines
457 B
TOML

[grass]
drops = [
{ prefab = "Coin", chance_pct = 5, min_count = 1, max_count = 2 },
]
[dirt]
drops = []
[rock]
drops = [
{ prefab = "Coin", chance_pct = 10, min_count = 1, max_count = 1 },
]
[air]
drops = []
# Tree fixtures — activated by fell_tree.
# Add WoodLog prefab + uncomment when log items exist.
# [tree_trunk]
# drops = [
# { prefab = "WoodLog", chance_pct = 100, min_count = 1, max_count = 1 },
# ]
# [tree_leaf]
# drops = []