Files
dorf/src/entities/item/prefabs/misc/misc_prefabs.rs
T
2025-09-12 18:04:03 +01:00

64 lines
2.3 KiB
Rust

use bevy::prelude::*;
use crate::entities::item::{Item, ItemBundle, ItemDecorations, ItemType, Material, Quality};
use crate::world::VisibleGameEntity;
// Enum for misc item prefabs
#[derive(Debug, Clone, Copy)]
pub enum MiscPrefab {
RawMeat,
Coin,
}
// Spawns a misc prefab at a given position.
// These are all likely temporary to speed up development but will be replaced by semi-custom items everywhere.
pub fn spawn_prefab(
commands: &mut Commands,
asset_server: &Res<AssetServer>,
prefab: MiscPrefab,
position: Vec3,
) -> Entity {
match prefab {
MiscPrefab::RawMeat => {
let meat = commands
.spawn(ItemBundle {
item: Item {
quality: Quality::Ordinary,
..Item::default()
},
item_type: ItemType::Food(crate::entities::item::FoodType::Meat),
base_material: Material::NA,
decorations: ItemDecorations::new(),
transform: Transform::from_translation(position - Vec3::new(0.0, 0.0, 0.1)),
visibility: Visibility::Visible,
sprite: Sprite {
image: asset_server.load("raw_meat.png"),
..Default::default()
},
})
.id();
commands.entity(meat).insert(VisibleGameEntity).id()
}
MiscPrefab::Coin => {
let coin = commands
.spawn(ItemBundle {
item: Item {
quality: Quality::Ordinary,
..Item::default()
},
item_type: ItemType::Coin,
base_material: Material::Metal(crate::entities::item::MetalType::Copper),
decorations: ItemDecorations::new(),
transform: Transform::from_translation(position - Vec3::new(0.0, 0.0, 0.1)),
visibility: Visibility::Visible,
sprite: Sprite {
image: asset_server.load("coin.png"),
..Default::default()
},
})
.id();
commands.entity(coin).insert(VisibleGameEntity).id()
}
}
}