Files
dorf/src/world/tiles/prefabs.rs
T

167 lines
4.5 KiB
Rust

use bevy::prelude::*;
use crate::world::{
tiles::{FixtureTile, FloorTile, TileState},
FIXTURE_ID_OFFSET,
};
#[derive(Bundle)]
pub struct FloorTilePrefab {
transform: Transform,
tile: FloorTile,
tile_state: TileState,
visibility: Visibility,
}
impl FloorTilePrefab {
pub fn grass(position: Vec3) -> Self {
FloorTilePrefab {
transform: Transform::from_translation(position),
tile: FloorTile {
id: 1,
astar_weight: 100,
..Default::default()
},
tile_state: TileState {
timer: Timer::from_seconds(1.0, TimerMode::Repeating),
},
visibility: Visibility::Hidden,
}
}
pub fn dirt(position: Vec3) -> Self {
FloorTilePrefab {
transform: Transform::from_translation(position),
tile: FloorTile {
id: 2,
astar_weight: 85,
..Default::default()
},
tile_state: TileState {
timer: Timer::from_seconds(1.0, TimerMode::Repeating),
},
visibility: Visibility::Hidden,
}
}
pub fn rock(position: Vec3) -> Self {
FloorTilePrefab {
transform: Transform::from_translation(position),
tile: FloorTile {
id: 3,
astar_weight: 50,
..Default::default()
},
tile_state: TileState {
timer: Timer::from_seconds(1.0, TimerMode::Repeating),
},
visibility: Visibility::Hidden,
}
}
pub fn air(position: Vec3) -> Self {
FloorTilePrefab {
transform: Transform::from_translation(position),
tile: FloorTile {
id: 0,
opaque: false,
walkable: false,
..Default::default()
},
tile_state: TileState {
timer: Timer::from_seconds(1.0, TimerMode::Repeating),
},
visibility: Visibility::Hidden,
}
}
pub fn bedrock(position: Vec3) -> Self {
FloorTilePrefab {
transform: Transform::from_translation(position),
tile: FloorTile {
id: 4,
astar_weight: 150,
..Default::default()
},
tile_state: TileState {
timer: Timer::from_seconds(1.0, TimerMode::Repeating),
},
visibility: Visibility::Hidden,
}
}
pub fn spawn(self, commands: &mut Commands) {
commands.spawn((self.tile, self.transform, self.tile_state, self.visibility));
}
}
#[derive(Bundle)]
pub struct FixtureTilePrefab {
transform: Transform,
tile: FixtureTile,
visibility: Visibility,
}
impl FixtureTilePrefab {
pub fn dirt_wall(position: Vec3) -> Self {
FixtureTilePrefab {
transform: Transform::from_translation(position),
tile: FixtureTile {
id: FIXTURE_ID_OFFSET + 1,
..Default::default()
},
visibility: Visibility::Hidden,
}
}
pub fn rock_wall(position: Vec3) -> Self {
FixtureTilePrefab {
transform: Transform::from_translation(position),
tile: FixtureTile {
id: FIXTURE_ID_OFFSET + 2,
..Default::default()
},
visibility: Visibility::Hidden,
}
}
pub fn log(position: Vec3) -> Self {
FixtureTilePrefab {
transform: Transform::from_translation(position),
tile: FixtureTile {
id: FIXTURE_ID_OFFSET + 4,
..Default::default()
},
visibility: Visibility::Hidden,
}
}
pub fn leaves(position: Vec3) -> Self {
FixtureTilePrefab {
transform: Transform::from_translation(position),
tile: FixtureTile {
id: FIXTURE_ID_OFFSET + 5,
..Default::default()
},
visibility: Visibility::Hidden,
}
}
pub fn bedrock_wall(position: Vec3) -> Self {
FixtureTilePrefab {
transform: Transform::from_translation(position),
tile: FixtureTile {
id: 0,
..Default::default()
},
visibility: Visibility::Hidden,
}
}
pub fn spawn(self, commands: &mut Commands) -> Entity {
commands
.spawn((self.tile, self.transform, self.visibility))
.id()
}
}