Files
dorf/src/tile.rs
T
2024-12-18 00:09:13 +00:00

199 lines
5.4 KiB
Rust

use crate::item::Item;
use crate::game;
use bevy::prelude::*;
#[derive(Component)]
#[require(Sprite)]
pub struct Tile {
pub id: u32,
pub opaque: bool,
}
impl Default for Tile {
fn default() -> Self {
Self {
id: 1,
opaque: true,
}
}
}
#[derive(Component)]
#[require(Tile)]
pub struct FloorTile {
pub walkable: bool,
pub astar_weight: u8,
}
impl Default for FloorTile {
fn default() -> Self {
Self {
walkable: true,
astar_weight: 1,
}
}
}
#[derive(Component)]
pub struct WallTile {
pub tile: Tile,
pub solid: bool,
pub embrasure: bool, // Arrowslit, crenelle, grate, cage etc
}
#[derive(Component)]
#[require(Tile)]
pub struct HasWater {
pub height : u8,
pub astarmultiplier: f32,
pub swimmable: bool,
}
#[derive(Component)]
pub struct DoorTile {
pub tile: Tile,
pub open: bool,
pub locked: bool,
}
#[derive(Resource, Default)]
pub struct CameraMoved(pub bool);
// Modify camera_z_movement
pub fn camera_z_movement(
keyboard_input: Res<ButtonInput<KeyCode>>,
mut z_index: ResMut<game::ZIndex>,
mut camera_moved: ResMut<CameraMoved>,
) {
camera_moved.0 = false;
if keyboard_input.pressed(KeyCode::ShiftLeft) {
z_index.0 -= 1.0;
z_index.0 = z_index.0.clamp(-39.0, 5.0);
camera_moved.0 = true;
}
if keyboard_input.pressed(KeyCode::ShiftRight) {
z_index.0 += 1.0;
z_index.0 = z_index.0.clamp(-39.0, 5.0);
camera_moved.0 = true;
}
}
pub fn tile_sprite_occlusion(
mut query: Query<(&mut Visibility, &Transform, &Tile), With<Tile>>,
tile_query: Query<(&Transform, &Tile)>,
z_index: ResMut<game::ZIndex>,
) {
use std::collections::HashMap;
// Build spatial lookup
let tile_map: HashMap<(i32, i32, i32), &Tile> = tile_query
.iter()
.map(|(transform, tile)| {
(
(
transform.translation.x.round() as i32,
transform.translation.y.round() as i32,
transform.translation.z.round() as i32,
),
tile,
)
})
.collect();
query
.par_iter_mut()
.for_each(|(mut visibility, transform, _)| {
*visibility = Visibility::Hidden;
// Early exit for above camera layer
if transform.translation.z > z_index.0 {
return;
}
let pos = (
transform.translation.x.round() as i32,
transform.translation.y.round() as i32,
transform.translation.z.round() as i32,
);
// Check for any opaque tiles above the current tile
for z_offset in 1..=100 {
// Adjust the max height of the check if needed
let above_pos = (pos.0, pos.1, pos.2 + z_offset);
// look up until camera height
if above_pos.2 <= z_index.0 as i32 {
// get any tiles
if let Some(neighbor_tile) = tile_map.get(&above_pos) {
// If there's an opaque tile above, hide the current tile
if neighbor_tile.opaque {
return; // No need to check further; the tile should remain hidden
}
}
}
}
// Check all neighbors around the tile
for x_offset in -1..=1 {
for y_offset in -1..=1 {
for z_offset in -1..=1 {
if x_offset == 0 && y_offset == 0 && z_offset == 0 {
continue;
}
let neighbor_pos = (pos.0 + x_offset, pos.1 + y_offset, pos.2 + z_offset);
if let Some(neighbor_tile) = tile_map.get(&neighbor_pos) {
// id == 0 is sky
if neighbor_tile.id == 0 {
*visibility = Visibility::Visible;
break;
}
}
}
}
}
});
}
pub fn tile_item_sprite_update(
time: Res<Time>,
mut query_tile: Query<(Entity, &Children, &mut TileState), With<Tile>>,
mut query_item: Query<(&mut Visibility, &Item)>,
) {
for (_, children, mut state) in query_tile.iter_mut() {
state.timer.tick(time.delta());
if !state.timer.finished() {
continue;
}
let mut visible_index: Option<usize> = None;
for (i, &child) in children.iter().enumerate() {
if let Ok((mut visibility, _)) = query_item.get_mut(child) {
if matches!(*visibility, Visibility::Visible) {
visible_index = Some(i);
*visibility = Visibility::Hidden;
break;
}
}
}
let next_index = if let Some(current_index) = visible_index {
(current_index + 1) % children.len()
} else {
0
};
if let Some(&next_child) = children.get(next_index) {
if let Ok((mut visibility, _)) = query_item.get_mut(next_child) {
*visibility = Visibility::Visible;
}
}
}
}
#[derive(Component)]
pub struct TileState {
pub timer: Timer,
}