initial z axis tiles pass

This commit is contained in:
StephenAdamson
2024-12-13 00:19:21 +00:00
parent c14851616b
commit 01e1349ea1
7 changed files with 91 additions and 96 deletions
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+1
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@@ -39,6 +39,7 @@ pub fn camera_movement(
pub fn spawn_panning_camera(mut commands: Commands) {
commands.spawn((
Camera2d::default(),
Transform::from_xyz(0.,0.,10.),
PanningCamera { pan_speed: 5.0 }
));
}
+78 -66
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@@ -24,76 +24,88 @@ pub fn setup_level(mut commands: Commands, asset_server: Res<AssetServer>) {
fn setup_tilemap(commands: &mut Commands, asset_server: &Res<AssetServer>) {
for x in 0..25 {
for y in 0..25 {
let position = Vec3::new(
x as f32 * 16. * PIXEL_RATIO,
y as f32 * 16. * PIXEL_RATIO,
-0.5,
);
for z in 0..4 {
let position = Vec3::new(
x as f32 * 16. * PIXEL_RATIO,
y as f32 * 16. * PIXEL_RATIO,
-z as f32,
);
let mut noitem: bool = false;
let texture = if random::<f32>() < 0.5 {
asset_server.load("grass.png")
} else {
asset_server.load("rock.png")
};
let texture: Handle<Image>;
if random::<f32>() < 0.4 {
texture = asset_server.load("grass.png");
} else if random::<f32>() < 0.2 {
texture = asset_server.load("dirt.png");
} else if random::<f32>() < 0.1 {
texture = asset_server.load("rock.png");
} else {
texture = asset_server.load("sky.png");
noitem = true;
};
let mut items: Vec<ItemBundle> = vec![];
let mut items: Vec<ItemBundle> = vec![];
if random::<f32>() < 0.1 {
items.push(ItemBundle {
transform: Transform::from_translation(Vec3::new(0., 0., 0.1)),
sprite: Sprite {
image: asset_server.load("beer.png"),
..Default::default()
},
item: Item::new(),
visibility: Visibility::Visible,
});
if !noitem {
if random::<f32>() < 0.1 {
items.push(ItemBundle {
transform: Transform::from_translation(Vec3::new(0., 0., 0.1)),
sprite: Sprite {
image: asset_server.load("beer.png"),
..Default::default()
},
item: Item::new(),
visibility: Visibility::Visible,
});
}
if random::<f32>() < 0.1 {
items.push(ItemBundle {
transform: Transform::from_translation(Vec3::new(0., 0., 0.1)),
sprite: Sprite {
image: asset_server.load("chalice.png"),
..Default::default()
},
item: Item::new(),
visibility: Visibility::Visible,
});
}
if random::<f32>() < 0.1 {
items.push(ItemBundle {
transform: Transform::from_translation(Vec3::new(0., 0., 0.1)),
sprite: Sprite {
image: asset_server.load("fish.png"),
..Default::default()
},
item: Item::new(),
visibility: Visibility::Visible,
});
}
}
let tile_entity = commands
.spawn((
Transform::from_translation(position).with_scale(Vec3::splat(PIXEL_RATIO)),
Sprite {
image: texture,
..Default::default()
},
FloorTile {
walkable: random::<f32>() < 0.7,
astar_weight: random::<u8>() % 10 + 1,
},
Tile { position: position },
TileState {
timer: Timer::from_seconds(1., TimerMode::Repeating),
},
))
.id();
let mut child_entities = Vec::new();
for item in items {
child_entities.push(commands.spawn(item).id());
}
commands.entity(tile_entity).add_children(&child_entities);
}
if random::<f32>() < 0.1 {
items.push(ItemBundle {
transform: Transform::from_translation(Vec3::new(0., 0., 0.1)),
sprite: Sprite {
image: asset_server.load("chalice.png"),
..Default::default()
},
item: Item::new(),
visibility: Visibility::Visible,
});
}
if random::<f32>() < 0.1 {
items.push(ItemBundle {
transform: Transform::from_translation(Vec3::new(0., 0., 0.1)),
sprite: Sprite {
image: asset_server.load("fish.png"),
..Default::default()
},
item: Item::new(),
visibility: Visibility::Visible,
});
}
let tile_entity = commands
.spawn((
Transform::from_translation(position).with_scale(Vec3::splat(PIXEL_RATIO)),
Sprite {
image: texture,
..Default::default()
},
FloorTile {
walkable: random::<f32>() < 0.7,
astar_weight: random::<u8>() % 10 + 1,
},
Tile { position: position },
TileState { timer: Timer::from_seconds(0.5, TimerMode::Repeating) }
))
.id();
let mut child_entities = Vec::new();
for item in items {
child_entities.push(commands.spawn(item).id());
}
commands.entity(tile_entity).add_children(&child_entities);
}
}
}
+1 -1
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@@ -27,7 +27,7 @@ fn main() {
.add_systems(FixedUpdate, (
camera::camera_movement,
citizen::citizen_movement,
tile::tile_update,
tile::tile_sprite_update,
))
.run();
}
+2 -29
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@@ -60,49 +60,23 @@ pub struct DoorTile {
pub locked: bool,
}
pub fn spawn_tile(
commands: &mut Commands,
position: Vec3,
floor_tile: FloorTile,
// fixture: Option<Fixture>,
items: Vec<Item>,
) {
let tile_entity = commands.spawn((Tile { position }, floor_tile)).id();
// if let Some(fixture) = fixture {
// commands.entity(tile_entity).add_children(&[
// commands
// .spawn((fixture,))
// .id(),
// ]);
// }
let mut child_entities = Vec::new();
for item in items {
child_entities.push(commands.spawn(item).id());
}
commands.entity(tile_entity).add_children(&child_entities);
}
pub fn tile_update(
pub fn tile_sprite_update(
time: Res<Time>,
mut query_tile: Query<(Entity, &Children, &mut TileState), With<Tile>>,
mut query_item: Query<(&mut Visibility, &Item)>,
) {
for (tile_entity, children, mut state) in query_tile.iter_mut() {
for (_, children, mut state) in query_tile.iter_mut() {
state.timer.tick(time.delta());
if !state.timer.finished() {
continue;
}
let mut visible_index: Option<usize> = None;
let mut visible_child: Option<Entity> = None;
for (i, &child) in children.iter().enumerate() {
if let Ok((mut visibility, _)) = query_item.get_mut(child) {
if matches!(*visibility, Visibility::Visible) {
visible_index = Some(i);
visible_child = Some(child);
*visibility = Visibility::Hidden;
break;
}
@@ -118,7 +92,6 @@ pub fn tile_update(
if let Some(&next_child) = children.get(next_index) {
if let Ok((mut visibility, _)) = query_item.get_mut(next_child) {
*visibility = Visibility::Visible;
// println!("{}",next_index.to_string());
}
}
}
+9
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@@ -0,0 +1,9 @@
use bevy::prelude::*;
pub enum Tiles{
air,
grass,
dirt,
rock,
}
// BUNDLES!!