initial z axis tiles pass

This commit is contained in:
StephenAdamson
2024-12-13 00:19:21 +00:00
parent c14851616b
commit 01e1349ea1
7 changed files with 91 additions and 96 deletions
+78 -66
View File
@@ -24,76 +24,88 @@ pub fn setup_level(mut commands: Commands, asset_server: Res<AssetServer>) {
fn setup_tilemap(commands: &mut Commands, asset_server: &Res<AssetServer>) {
for x in 0..25 {
for y in 0..25 {
let position = Vec3::new(
x as f32 * 16. * PIXEL_RATIO,
y as f32 * 16. * PIXEL_RATIO,
-0.5,
);
for z in 0..4 {
let position = Vec3::new(
x as f32 * 16. * PIXEL_RATIO,
y as f32 * 16. * PIXEL_RATIO,
-z as f32,
);
let mut noitem: bool = false;
let texture = if random::<f32>() < 0.5 {
asset_server.load("grass.png")
} else {
asset_server.load("rock.png")
};
let texture: Handle<Image>;
if random::<f32>() < 0.4 {
texture = asset_server.load("grass.png");
} else if random::<f32>() < 0.2 {
texture = asset_server.load("dirt.png");
} else if random::<f32>() < 0.1 {
texture = asset_server.load("rock.png");
} else {
texture = asset_server.load("sky.png");
noitem = true;
};
let mut items: Vec<ItemBundle> = vec![];
let mut items: Vec<ItemBundle> = vec![];
if random::<f32>() < 0.1 {
items.push(ItemBundle {
transform: Transform::from_translation(Vec3::new(0., 0., 0.1)),
sprite: Sprite {
image: asset_server.load("beer.png"),
..Default::default()
},
item: Item::new(),
visibility: Visibility::Visible,
});
if !noitem {
if random::<f32>() < 0.1 {
items.push(ItemBundle {
transform: Transform::from_translation(Vec3::new(0., 0., 0.1)),
sprite: Sprite {
image: asset_server.load("beer.png"),
..Default::default()
},
item: Item::new(),
visibility: Visibility::Visible,
});
}
if random::<f32>() < 0.1 {
items.push(ItemBundle {
transform: Transform::from_translation(Vec3::new(0., 0., 0.1)),
sprite: Sprite {
image: asset_server.load("chalice.png"),
..Default::default()
},
item: Item::new(),
visibility: Visibility::Visible,
});
}
if random::<f32>() < 0.1 {
items.push(ItemBundle {
transform: Transform::from_translation(Vec3::new(0., 0., 0.1)),
sprite: Sprite {
image: asset_server.load("fish.png"),
..Default::default()
},
item: Item::new(),
visibility: Visibility::Visible,
});
}
}
let tile_entity = commands
.spawn((
Transform::from_translation(position).with_scale(Vec3::splat(PIXEL_RATIO)),
Sprite {
image: texture,
..Default::default()
},
FloorTile {
walkable: random::<f32>() < 0.7,
astar_weight: random::<u8>() % 10 + 1,
},
Tile { position: position },
TileState {
timer: Timer::from_seconds(1., TimerMode::Repeating),
},
))
.id();
let mut child_entities = Vec::new();
for item in items {
child_entities.push(commands.spawn(item).id());
}
commands.entity(tile_entity).add_children(&child_entities);
}
if random::<f32>() < 0.1 {
items.push(ItemBundle {
transform: Transform::from_translation(Vec3::new(0., 0., 0.1)),
sprite: Sprite {
image: asset_server.load("chalice.png"),
..Default::default()
},
item: Item::new(),
visibility: Visibility::Visible,
});
}
if random::<f32>() < 0.1 {
items.push(ItemBundle {
transform: Transform::from_translation(Vec3::new(0., 0., 0.1)),
sprite: Sprite {
image: asset_server.load("fish.png"),
..Default::default()
},
item: Item::new(),
visibility: Visibility::Visible,
});
}
let tile_entity = commands
.spawn((
Transform::from_translation(position).with_scale(Vec3::splat(PIXEL_RATIO)),
Sprite {
image: texture,
..Default::default()
},
FloorTile {
walkable: random::<f32>() < 0.7,
astar_weight: random::<u8>() % 10 + 1,
},
Tile { position: position },
TileState { timer: Timer::from_seconds(0.5, TimerMode::Repeating) }
))
.id();
let mut child_entities = Vec::new();
for item in items {
child_entities.push(commands.spawn(item).id());
}
commands.entity(tile_entity).add_children(&child_entities);
}
}
}