initial z axis tiles pass
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+2
-29
@@ -60,49 +60,23 @@ pub struct DoorTile {
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pub locked: bool,
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}
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pub fn spawn_tile(
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commands: &mut Commands,
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position: Vec3,
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floor_tile: FloorTile,
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// fixture: Option<Fixture>,
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items: Vec<Item>,
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) {
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let tile_entity = commands.spawn((Tile { position }, floor_tile)).id();
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// if let Some(fixture) = fixture {
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// commands.entity(tile_entity).add_children(&[
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// commands
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// .spawn((fixture,))
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// .id(),
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// ]);
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// }
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let mut child_entities = Vec::new();
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for item in items {
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child_entities.push(commands.spawn(item).id());
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}
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commands.entity(tile_entity).add_children(&child_entities);
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}
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pub fn tile_update(
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pub fn tile_sprite_update(
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time: Res<Time>,
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mut query_tile: Query<(Entity, &Children, &mut TileState), With<Tile>>,
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mut query_item: Query<(&mut Visibility, &Item)>,
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) {
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for (tile_entity, children, mut state) in query_tile.iter_mut() {
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for (_, children, mut state) in query_tile.iter_mut() {
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state.timer.tick(time.delta());
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if !state.timer.finished() {
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continue;
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}
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let mut visible_index: Option<usize> = None;
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let mut visible_child: Option<Entity> = None;
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for (i, &child) in children.iter().enumerate() {
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if let Ok((mut visibility, _)) = query_item.get_mut(child) {
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if matches!(*visibility, Visibility::Visible) {
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visible_index = Some(i);
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visible_child = Some(child);
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*visibility = Visibility::Hidden;
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break;
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}
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@@ -118,7 +92,6 @@ pub fn tile_update(
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if let Some(&next_child) = children.get(next_index) {
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if let Ok((mut visibility, _)) = query_item.get_mut(next_child) {
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*visibility = Visibility::Visible;
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// println!("{}",next_index.to_string());
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}
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}
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}
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