initial z axis tiles pass
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After Width: | Height: | Size: 4.6 KiB |
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@@ -39,6 +39,7 @@ pub fn camera_movement(
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pub fn spawn_panning_camera(mut commands: Commands) {
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pub fn spawn_panning_camera(mut commands: Commands) {
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commands.spawn((
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commands.spawn((
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Camera2d::default(),
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Camera2d::default(),
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Transform::from_xyz(0.,0.,10.),
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PanningCamera { pan_speed: 5.0 }
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PanningCamera { pan_speed: 5.0 }
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));
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));
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}
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}
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+78
-66
@@ -24,76 +24,88 @@ pub fn setup_level(mut commands: Commands, asset_server: Res<AssetServer>) {
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fn setup_tilemap(commands: &mut Commands, asset_server: &Res<AssetServer>) {
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fn setup_tilemap(commands: &mut Commands, asset_server: &Res<AssetServer>) {
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for x in 0..25 {
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for x in 0..25 {
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for y in 0..25 {
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for y in 0..25 {
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let position = Vec3::new(
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for z in 0..4 {
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x as f32 * 16. * PIXEL_RATIO,
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let position = Vec3::new(
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y as f32 * 16. * PIXEL_RATIO,
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x as f32 * 16. * PIXEL_RATIO,
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-0.5,
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y as f32 * 16. * PIXEL_RATIO,
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);
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-z as f32,
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);
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let mut noitem: bool = false;
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let texture = if random::<f32>() < 0.5 {
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let texture: Handle<Image>;
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asset_server.load("grass.png")
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if random::<f32>() < 0.4 {
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} else {
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texture = asset_server.load("grass.png");
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asset_server.load("rock.png")
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} else if random::<f32>() < 0.2 {
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};
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texture = asset_server.load("dirt.png");
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} else if random::<f32>() < 0.1 {
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texture = asset_server.load("rock.png");
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} else {
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texture = asset_server.load("sky.png");
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noitem = true;
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};
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let mut items: Vec<ItemBundle> = vec![];
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let mut items: Vec<ItemBundle> = vec![];
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if random::<f32>() < 0.1 {
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if !noitem {
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items.push(ItemBundle {
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if random::<f32>() < 0.1 {
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transform: Transform::from_translation(Vec3::new(0., 0., 0.1)),
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items.push(ItemBundle {
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sprite: Sprite {
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transform: Transform::from_translation(Vec3::new(0., 0., 0.1)),
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image: asset_server.load("beer.png"),
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sprite: Sprite {
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..Default::default()
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image: asset_server.load("beer.png"),
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},
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..Default::default()
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item: Item::new(),
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},
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visibility: Visibility::Visible,
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item: Item::new(),
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});
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visibility: Visibility::Visible,
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});
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}
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if random::<f32>() < 0.1 {
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items.push(ItemBundle {
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transform: Transform::from_translation(Vec3::new(0., 0., 0.1)),
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sprite: Sprite {
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image: asset_server.load("chalice.png"),
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..Default::default()
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},
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item: Item::new(),
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visibility: Visibility::Visible,
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});
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}
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if random::<f32>() < 0.1 {
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items.push(ItemBundle {
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transform: Transform::from_translation(Vec3::new(0., 0., 0.1)),
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sprite: Sprite {
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image: asset_server.load("fish.png"),
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..Default::default()
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},
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item: Item::new(),
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visibility: Visibility::Visible,
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});
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}
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}
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let tile_entity = commands
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.spawn((
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Transform::from_translation(position).with_scale(Vec3::splat(PIXEL_RATIO)),
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Sprite {
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image: texture,
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..Default::default()
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},
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FloorTile {
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walkable: random::<f32>() < 0.7,
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astar_weight: random::<u8>() % 10 + 1,
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},
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Tile { position: position },
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TileState {
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timer: Timer::from_seconds(1., TimerMode::Repeating),
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},
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))
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.id();
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let mut child_entities = Vec::new();
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for item in items {
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child_entities.push(commands.spawn(item).id());
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}
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commands.entity(tile_entity).add_children(&child_entities);
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}
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}
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if random::<f32>() < 0.1 {
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items.push(ItemBundle {
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transform: Transform::from_translation(Vec3::new(0., 0., 0.1)),
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sprite: Sprite {
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image: asset_server.load("chalice.png"),
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..Default::default()
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},
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item: Item::new(),
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visibility: Visibility::Visible,
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});
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}
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if random::<f32>() < 0.1 {
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items.push(ItemBundle {
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transform: Transform::from_translation(Vec3::new(0., 0., 0.1)),
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sprite: Sprite {
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image: asset_server.load("fish.png"),
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..Default::default()
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},
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item: Item::new(),
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visibility: Visibility::Visible,
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});
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}
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let tile_entity = commands
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.spawn((
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Transform::from_translation(position).with_scale(Vec3::splat(PIXEL_RATIO)),
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Sprite {
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image: texture,
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..Default::default()
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},
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FloorTile {
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walkable: random::<f32>() < 0.7,
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astar_weight: random::<u8>() % 10 + 1,
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},
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Tile { position: position },
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TileState { timer: Timer::from_seconds(0.5, TimerMode::Repeating) }
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))
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.id();
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let mut child_entities = Vec::new();
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for item in items {
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child_entities.push(commands.spawn(item).id());
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}
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commands.entity(tile_entity).add_children(&child_entities);
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}
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}
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}
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}
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}
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}
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+1
-1
@@ -27,7 +27,7 @@ fn main() {
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.add_systems(FixedUpdate, (
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.add_systems(FixedUpdate, (
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camera::camera_movement,
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camera::camera_movement,
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citizen::citizen_movement,
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citizen::citizen_movement,
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tile::tile_update,
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tile::tile_sprite_update,
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))
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))
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.run();
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.run();
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}
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}
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+2
-29
@@ -60,49 +60,23 @@ pub struct DoorTile {
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pub locked: bool,
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pub locked: bool,
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}
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}
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pub fn spawn_tile(
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pub fn tile_sprite_update(
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commands: &mut Commands,
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position: Vec3,
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floor_tile: FloorTile,
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// fixture: Option<Fixture>,
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items: Vec<Item>,
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) {
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let tile_entity = commands.spawn((Tile { position }, floor_tile)).id();
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// if let Some(fixture) = fixture {
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// commands.entity(tile_entity).add_children(&[
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// commands
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// .spawn((fixture,))
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// .id(),
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// ]);
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// }
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let mut child_entities = Vec::new();
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for item in items {
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child_entities.push(commands.spawn(item).id());
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}
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commands.entity(tile_entity).add_children(&child_entities);
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}
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pub fn tile_update(
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time: Res<Time>,
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time: Res<Time>,
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mut query_tile: Query<(Entity, &Children, &mut TileState), With<Tile>>,
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mut query_tile: Query<(Entity, &Children, &mut TileState), With<Tile>>,
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mut query_item: Query<(&mut Visibility, &Item)>,
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mut query_item: Query<(&mut Visibility, &Item)>,
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) {
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) {
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for (tile_entity, children, mut state) in query_tile.iter_mut() {
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for (_, children, mut state) in query_tile.iter_mut() {
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state.timer.tick(time.delta());
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state.timer.tick(time.delta());
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if !state.timer.finished() {
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if !state.timer.finished() {
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continue;
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continue;
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}
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}
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let mut visible_index: Option<usize> = None;
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let mut visible_index: Option<usize> = None;
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let mut visible_child: Option<Entity> = None;
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for (i, &child) in children.iter().enumerate() {
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for (i, &child) in children.iter().enumerate() {
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if let Ok((mut visibility, _)) = query_item.get_mut(child) {
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if let Ok((mut visibility, _)) = query_item.get_mut(child) {
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if matches!(*visibility, Visibility::Visible) {
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if matches!(*visibility, Visibility::Visible) {
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visible_index = Some(i);
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visible_index = Some(i);
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visible_child = Some(child);
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*visibility = Visibility::Hidden;
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*visibility = Visibility::Hidden;
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break;
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break;
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}
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}
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@@ -118,7 +92,6 @@ pub fn tile_update(
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if let Some(&next_child) = children.get(next_index) {
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if let Some(&next_child) = children.get(next_index) {
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if let Ok((mut visibility, _)) = query_item.get_mut(next_child) {
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if let Ok((mut visibility, _)) = query_item.get_mut(next_child) {
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*visibility = Visibility::Visible;
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*visibility = Visibility::Visible;
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// println!("{}",next_index.to_string());
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}
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}
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}
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}
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}
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}
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@@ -0,0 +1,9 @@
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use bevy::prelude::*;
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pub enum Tiles{
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air,
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grass,
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dirt,
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rock,
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}
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// BUNDLES!!
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