popertots
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ee7ac39ad5
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refactor file locations for readability
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2025-09-11 18:23:53 +01:00 |
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popertots
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e58f6804bf
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File cleanup
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2025-09-10 20:03:29 +01:00 |
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popertots
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cbc8011f33
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Art
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2025-09-10 18:11:01 +01:00 |
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popertots
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d2dd70caa0
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add trees
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2025-05-23 17:09:58 +01:00 |
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popertots
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e2ccd0cead
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Log (wip), parallelisation
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2025-05-11 22:58:25 +01:00 |
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popertots
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49095cc47f
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terrain quilting scaling fix
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2025-05-05 23:09:28 +01:00 |
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StephenAdamson
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4ba6fecc27
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batch sprite 1
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2025-02-08 00:23:49 +00:00 |
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StephenAdamson
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501c66a1b0
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better dorf z
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2025-01-25 16:54:27 +00:00 |
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StephenAdamson
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c88067437c
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art
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2025-01-13 21:02:55 +00:00 |
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StephenAdamson
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ed88d5bdce
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partial chunking
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2025-01-07 21:35:44 +00:00 |
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StephenAdamson
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11ba882d54
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images
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2024-12-30 22:19:25 +00:00 |
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popertots
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a4342c9aa0
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start con_text
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2024-12-29 19:03:26 +00:00 |
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StephenAdamson
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3aadb8bb78
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Separate floor from fixture
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2024-12-29 00:45:07 +00:00 |
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StephenAdamson
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b47e6cce69
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barrel
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2024-12-18 00:38:25 +00:00 |
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StephenAdamson
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d107626b32
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changeable z index, with occlusion
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2024-12-17 21:30:46 +00:00 |
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StephenAdamson
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caacf4e072
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occlusion part 2
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2024-12-17 21:10:21 +00:00 |
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StephenAdamson
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80afd547e5
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Occlusion attempt 1
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2024-12-17 19:44:54 +00:00 |
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popertots
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8d89f86c69
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z sorting attempt
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2024-12-14 01:04:52 +00:00 |
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StephenAdamson
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bf3ddd0e74
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attempt noise gen
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2024-12-14 00:03:52 +00:00 |
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StephenAdamson
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7363ec9d39
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cursor ui
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2024-12-13 23:07:08 +00:00 |
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StephenAdamson
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01e1349ea1
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initial z axis tiles pass
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2024-12-13 00:19:21 +00:00 |
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StephenAdamson
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7bab01ee74
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Initial tile push with item cycle
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2024-12-12 17:19:59 +00:00 |
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