61 lines
1.1 KiB
TOML
61 lines
1.1 KiB
TOML
# Floor tiles: IDs are used for texture lookup.
|
|
# Weight: higher = slower to traverse (rock=50 is fastest, bedrock=150 is slowest).
|
|
# Stand flags: can_stand_in (air pocket), can_stand_on (solid surface), transparent (see-through).
|
|
|
|
[floor_tiles.air]
|
|
id = 0
|
|
can_stand_in = true
|
|
can_stand_on = false
|
|
transparent = true
|
|
astar_weight = 0
|
|
|
|
[floor_tiles.grass]
|
|
id = 1
|
|
can_stand_in = false
|
|
can_stand_on = true
|
|
transparent = false
|
|
astar_weight = 50
|
|
|
|
[floor_tiles.dirt]
|
|
id = 2
|
|
can_stand_in = false
|
|
can_stand_on = true
|
|
transparent = false
|
|
astar_weight = 50
|
|
|
|
[floor_tiles.rock]
|
|
id = 3
|
|
can_stand_in = false
|
|
can_stand_on = true
|
|
transparent = false
|
|
astar_weight = 50
|
|
|
|
[floor_tiles.bedrock]
|
|
id = 4
|
|
can_stand_in = false
|
|
can_stand_on = true
|
|
transparent = false
|
|
astar_weight = 150
|
|
|
|
# Fixture tiles: walls and objects above floors.
|
|
# IDs are relative to FIXTURE_ID_OFFSET (500000).
|
|
|
|
[fixture_tiles.dirt_wall]
|
|
id = 1
|
|
solid = true
|
|
|
|
[fixture_tiles.rock_wall]
|
|
id = 2
|
|
solid = true
|
|
|
|
[fixture_tiles.bedrock_wall]
|
|
id = 3
|
|
solid = true
|
|
|
|
[fixture_tiles.log]
|
|
id = 4
|
|
solid = false
|
|
|
|
[fixture_tiles.leaves]
|
|
id = 5
|
|
solid = false |