Fix 1 — insert_fixture now updates ChunkData bitsets: Log trunks (can_stand_in=false) now block movement in is_standable. Leaf canopy (can_stand_in=true) remains walkable. Fix 2 — Diagonal-aware collision avoidance: Sidestep priority: left+forward, left, right+forward, right. If all blocked: push through (excuse me), advance path, apply one-step delay (speed-modulated recovery). Does not stack delays. Fix 3 — Movement direction tracking: Ambulatory now has move_direction (Vec2) and step_history ([i16; 4]). TileOccupancy tracks per-tile direction hints for Stage 2 collision (convoy skip, E/S yield) via direction_at(). move_direction is smoothed from: 2 historical steps, current confirmed step, and 2-step path lookahead. Ignore: add *.patch and *.diff to .gitignore
23 lines
299 B
Plaintext
23 lines
299 B
Plaintext
# ---> VisualStudioCode
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.vscode/*
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!.vscode/settings.json
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!.vscode/tasks.json
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!.vscode/launch.json
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!.vscode/extensions.json
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!.vscode/*.code-snippets
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# Local History for Visual Studio Code
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.history/
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# Built Visual Studio Code Extensions
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*.vsix
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/target
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*_WIP.rs
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*/tileset.png
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*.csv
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*.patch
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*.diff |