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dorf/Cargo.toml
T
popertots c902cff908 feat: async pathfinding with provisional paths and bit-grid snapshots
- Add StandableBitGrid: O(1) bit-packed snapshot (~6KB per 50k tiles vs HashMap overhead)
- Implement two-tier pathfinding: sync for short paths (<64 tiles), provisional+async for long paths
- calculate_provisional_path: capped A* returning path to best heuristic node
- calculate_async_path: A* using bit-grid (Send+Sync, no thread_local)
- prepare_paths system: dispatches provisional paths immediately, spawns async for full paths
- poll_async_paths + splice_completed_async_paths: seamless path transition when async completes
- Entities start walking immediately on provisional path while full path computes in background

Architecture:
  FixedUpdate: prepare_paths → update_wandering_targets → movement
  PostUpdate: poll_async_paths → splice_completed_async_paths

Priority: DF-like pathing (immediate movement) > performance > memory
2026-03-18 16:35:39 +00:00

34 lines
667 B
TOML

[package]
name = "dorf"
version = "0.1.0"
edition = "2021"
[dependencies]
bevy = { version = "0.18.1", features = ["wayland"] }
noise = "0.9.0"
rand = "0.10.0"
bevy_rand = { version = "0.14.2", features = ["wyrand"] }
image = "0.25.10"
bevy_platform = "0.18.1"
rayon = "1.11.0"
rustc-hash = "2.1.1"
ahash = "0.8.12"
nohash-hasher = "0.2.0"
futures-lite = "2.6"
# Enable max optimizations for dependencies, but not for our code:
[profile.dev.package."*"]
opt-level = 3
# Enable only a small amount of optimization in debug mode
[profile.dev]
opt-level = 1
debug = true
[profile.release]
lto = true
opt-level = 3
codegen-units = 1
incremental = false
debug = false